The Nurse’s signature power, “Spencer’s Last Breath,” allows her to perform a wall-piercing Blink, enabling her to teleport great distances and quickly close gaps, making solid cover unreliable for Survivors. This ability is central to her gameplay, offering a high-risk, high-reward method for ending chases with surgical precision.
Blink Mechanics: Spencer’s Last Breath
The Nurse’s power, Spencer’s Last Breath, enables her to warp through obstacles. This ability functions as a teleport that allows The Nurse to move through walls and other environmental elements that would typically block a Killer’s path. When activating the Blink, The Nurse moves at an alternate movement speed of 333.25% (13.33 m/s). Careless Blinks are followed by a period of fatigue, which acts as a limitation on her power. This mechanic makes The Nurse a “warping Killer,” capable of cutting off Survivor routes by bypassing conventional movement restrictions. The core loop of her power involves predicting Survivor movements and using the Blink to intercept them.
The Nurse’s base movement speed is 96.25% (3.85 m/s), which is slower than many other Killers. This slower base speed emphasizes the critical role of her Blink power in navigating the map and engaging Survivors. The fatigue after a Blink provides a timing window that Survivors can exploit, making precise Blink usage crucial for effectiveness.
Strengths and Weaknesses of the Blink
The Nurse’s Blink power offers significant advantages in a chase, but also comes with notable drawbacks. Its primary strength lies in its ability to ignore map geometry, turning walls and other solid cover into unreliable protection for Survivors. This wall-piercing capability allows The Nurse to surprise Survivors, cut off their escape routes, and quickly close distances that other Killers would struggle with. It makes her highly effective at ending chases rapidly, particularly against Survivors attempting to loop around structures.
However, the Blink has distinct weaknesses. The most prominent is the fatigue that follows a careless Blink, which temporarily hinders The Nurse’s movement and ability to act. This fatigue period creates an opening for Survivors to escape or gain distance. The power requires experience and precision to master; poorly executed Blinks can leave The Nurse disoriented or out of position, allowing Survivors to extend chases. The “high risk, high reward” nature of the Blink means that misjudgments are heavily punished, making The Nurse a Killer with a steep learning curve. The core counterplay revolves around recognizing the timing of her blinks and utilizing the fatigue state to create distance.
Strategic Application of the Blink
To effectively utilize The Nurse’s Blink, Killers must focus on prediction and precise execution. The goal is to anticipate a Survivor’s movement path and use the wall-piercing teleport to intercept them directly or cut off their intended escape route. Instead of simply chasing, The Nurse can bypass loops and obstacles, creating immediate pressure. For instance, if a Survivor is attempting to loop a T-wall or a jungle gym, The Nurse can Blink through the structure to appear on the other side, surprising the Survivor and preventing them from gaining distance.
Mastering the range and timing of Blinks is crucial to minimize fatigue and maximize efficiency. Practicing Blinks to cover varying distances and through different types of terrain will improve accuracy. It is often more effective to use a shorter, precise Blink to secure a hit rather than a long, speculative one that results in fatigue. The Nurse’s power allows her to dictate the pace of a chase by making traditional kiting strategies less effective for Survivors. Her ability to quickly close gaps also makes her proficient at applying pressure across the map and responding to generator progress.
The Nurse: An Overview
The Nurse, also known as Sally Smithson, was introduced in The Last Breath Chapter on August 18, 2016. She is classified as a warping Killer due to her unique ability to teleport through obstacles. Her base movement speed is 3.85 m/s (96.25%), which is lower than the standard Killer speed, emphasizing her reliance on the Blink. Her Terror Radius is 32 meters, and she is of average height.
Her unique perks, Stridor, Thanatophobia, and A Nurse’s Calling, complement her power by enhancing her ability to track and weaken Survivors. Stridor increases the volume of injured Survivors’ grunts of pain and regular breathing, aiding in tracking, while A Nurse’s Calling reveals the auras of healing Survivors within a 32-meter range. Thanatophobia causes all Survivors to suffer from penalties when at least one Survivor is injured, dying, or hooked. These perks collectively make The Nurse focused on spotting and tracking, especially when Survivors are injured, further enabling her to exploit her Blink power for surgical strikes. Her weapon is The Bonesaw.
FAQ
What is The Nurse’s power called? The Nurse’s power is called “Spencer’s Last Breath.”
How does The Nurse’s Blink work? The Nurse’s Blink allows her to teleport through walls and other obstacles, effectively bypassing map geometry and quickly covering distances.
What is the main drawback of The Nurse’s Blink? The main drawback is the fatigue period that follows a careless or miscalculated Blink, temporarily slowing her down and preventing further actions.
What is The Nurse’s movement speed while Blinking? While Blinking, The Nurse moves at an alternate movement speed of 333.25% (13.33 m/s).
What is The Nurse’s base movement speed? The Nurse’s base movement speed is 96.25% (3.85 m/s).