Dead by Daylight: Best David King Builds for Survival

Discover optimal David King builds in Dead by Daylight, focusing on his unique perks like Dead Hard, We're Gonna Live Forever, and No Mither, alongside other strong survivor perks.

Dead by Daylight: Best David King Builds for Survival — illustration

David King’s Signature Perks

David King, introduced in the Chapter 5: A Lullaby for the Dark DLC, brings three unique perks to Dead by Daylight: We’re Gonna Live Forever, Dead Hard, and No Mither. Understanding these perks is key to building effective strategies around him.

We’re Gonna Live Forever is focused on altruism and earning bonus Bloodpoints. When healing a dying survivor, your healing speed is doubled. Additionally, you gain tokens for performing specific heroic actions: safely unhooking a survivor, taking a protection hit for an injured teammate, stunning a killer carrying a survivor, or blinding a killer carrying a survivor. Each token provides a 25% bonus to all Bloodpoints earned, up to a maximum of 100% at four tokens, awarded after the trial concludes.

Dead Hard is an exhaustion perk designed for evasion. While injured and running, you can activate this perk to dash forward, briefly avoiding damage. After use, it inflicts the Exhausted Status Effect for a period, preventing its immediate reuse. This perk is often used to extend chases or reach safe zones.

No Mither is a high-risk, high-reward perk. With No Mither, you are permanently in the Broken Status Effect, meaning you cannot be healed. However, it offers several benefits: you leave no blood trails, your grunts of pain are significantly reduced (up to 50%), and you gain the ability to recover completely from the Dying State an unlimited number of times. This perk is considered by some to be challenging due to the constant injured state.

The No Mither Resilience Build

This build centers around maximizing the benefits of David King’s “No Mither” perk, leveraging the constant injured state for other advantages.

  • No Mither (David King): As the core of this build, it keeps you perpetually injured, but allows unlimited self-recovery from the dying state, reduces grunts of pain, and suppresses bleeding.
  • Dead Hard (David King): Since you are always injured, Dead Hard is consistently available (when not exhausted) to provide a dash forward, helping to avoid hits or gain distance during a chase.
  • Resilience: This perk synergizes well with No Mither. While injured (which you always are with No Mither), your action speeds for repairing, healing, sabotaging, unhooking, vaulting, cleansing, opening, and unlocking are increased by 9%. This means faster generator progress and quicker vaulting in chases.
  • Decisive Strike: Given that killers might avoid slugging a No Mither user, Decisive Strike can act as a strong anti-tunneling tool. After being unhooked, it activates for up to 60 seconds. If the killer picks you up during this time, a successful skill check allows you to escape their grasp and stun them for 5 seconds. Using Decisive Strike deactivates it for the rest of the trial and makes you the Obsession. Certain actions like repairing, healing, cleansing totems, sabotaging hooks, or unhooking other survivors will deactivate it prematurely.

This combination can be effective against tunneling killers and provides faster action speeds, making you a more efficient survivor despite the constant injured status.

The Bloodpoint Farming Build

This build focuses on maximizing Bloodpoint gains and offers utility for self-sufficiency and team support.

  • We’re Gonna Live Forever (David King): This is the cornerstone for Bloodpoint generation, granting up to a 100% bonus to all Bloodpoints earned post-trial by performing altruistic actions like safe unhooks, protection hits, and stunning/blinding the killer to save a carried survivor.
  • Prove Thyself: This perk boosts repair speed and Bloodpoint gains for cooperative actions. For each survivor within 4 meters, you and they gain a 15% stackable repair speed bonus, up to a maximum of 45%. Additionally, it provides a 100% bonus to Bloodpoints from cooperative actions, making generator repairs with teammates highly rewarding.
  • Deliverance: This perk allows you to unhook yourself after performing a safe unhook on another survivor. Using Deliverance grants 1500 extra Bloodpoints, but it will cause you to be in the Broken status for 60 seconds afterward, preventing healing.
  • Decisive Strike: This perk is included to provide a safety net, especially if you use Deliverance in front of the killer. If you are unhooked (or unhook yourself with Deliverance) and then immediately picked up by the killer, Decisive Strike can stun them, offering a second chance to escape.

This build emphasizes teamwork and altruism, rewarding players with significant Bloodpoint bonuses while providing tools for self-preservation.

General Purpose Survival Builds

For new players or those seeking versatile builds, several perk combinations can enhance David King’s survivability and utility.

  • Dead Hard (David King): A reliable exhaustion perk for creating distance or avoiding hits. It’s often considered one of David’s best perks.
  • Kindred: Especially useful for solo queue players, Kindred provides crucial information. When a survivor is on the hook, you can see the aura of all other survivors and the killer when they are near the hooked survivor. This helps teammates coordinate rescues and avoid unnecessary risks.
  • Spine Chill: This perk alerts you when the killer is looking in your direction from a certain range, making it excellent for stealth and early warning. It also increases action speeds for repairing, healing, sabotaging, unhooking, vaulting, and cleansing when active.
  • Iron Will: This perk significantly reduces your grunts of pain when injured, making it harder for the killer to track you by sound. If Iron Will isn’t available, Resilience can be a good alternative, providing a 9% increase in action speeds when injured, which combines with Spine Chill’s 6% for faster vaulting during chases.

Other strong perks that can be integrated into general builds include:

  • Sprint Burst (Meg Thomas): An alternative exhaustion perk to Dead Hard, providing a burst of speed at the start of a chase or to quickly reach a new area. It requires smart management to ensure it’s available when needed.
  • Decisive Strike (Laurie Strode): A powerful anti-tunneling perk that can stun the killer after being unhooked.
  • Borrowed Time (Bill Overbeck): This perk protects unhooked survivors, granting them the Endurance status effect for a short duration, allowing them to take a hit without immediately going down.
  • Adrenaline: A late-game perk that instantly heals you and grants a burst of speed once all generators are completed.

These builds offer flexibility, allowing players to adapt to different situations and playstyles, whether focusing on evasion, information gathering, or late-game advantages.

FAQ

What are David King’s unique perks? David King’s unique perks are We’re Gonna Live Forever, Dead Hard, and No Mither.

Is No Mither a good perk for David King? No Mither is generally considered a challenging perk due to the constant injured state. However, it can be utilized in specific builds with perks like Resilience and Dead Hard to gain advantages from being perpetually injured, such as faster action speeds and consistent access to Dead Hard.

Which David King perk is best for earning Bloodpoints? We’re Gonna Live Forever is David King’s best perk for earning Bloodpoints, as it grants a bonus up to 100% for performing altruistic actions.