To effectively use The Nurse’s blink, hold M2 to charge her power, Spencer’s Last Breath, for up to 2 seconds, then release M2 to teleport. The longer you charge, the farther she blinks, with a maximum range of approximately 20 meters for the first blink and 12 meters for follow blinks.
Basic Blink Mechanics
The Nurse’s unique power, Spencer’s Last Breath, allows her to teleport through objects and terrain, completely bypassing conventional chase mechanics like looping. By default, The Nurse has 2 blink charges. These charges can be used consecutively before she enters a fatigue state. The first blink serves to reposition, while the second blink is typically used for the final approach and attack. Most effective plays involve using both blinks to close distance and land a hit, as single blinks rarely succeed unless survivors make significant errors.
Blink distance is directly tied to how long the M2 button is held during the charge. Developing muscle memory for these charge times is crucial for precise movements and hits.
| Charge Time | Approximate Blink Distance |
|---|---|
| Short tap | 2-4 meters |
| 0.5 second hold | 8-10 meters |
| 1 second hold | 12-15 meters |
| 2 second hold | 20 meters (max first blink) |
It’s important to note that blinks are not instantaneous; there is a brief travel time during which The Nurse disappears and reappears. This travel time varies based on the blink distance: short blinks take approximately 0.5 seconds, medium blinks around 0.8 seconds, and long blinks about 1.2 seconds. This delay necessitates predicting where a survivor will be, rather than where they currently are, when you reappear.
Executing Blinks and Chases
The Nurse’s chase sequence fundamentally differs from other killers. She does not chase in the traditional sense but rather teleports directly to survivors to end chases quickly. A standard Nurse chase involves spotting a survivor, using the first blink to get within 8-12 meters, then during the brief fatigue or chain blink window, reading the survivor’s movement, and finally using the second blink to intercept their predicted path for an attack.
The direction of your blink is determined by where you are looking when you release M2. This allows for vertical blinks on multi-level maps like “The Game” by looking up or down. While you can make slight turns during the charge, the final direction is locked upon release. The Nurse’s base movement speed is 96.5%, making her slower than survivors (100%) without her power. This means she is entirely reliant on her blinks to close distances and cannot catch survivors by walking.
Advanced Blink Techniques
Mastering The Nurse involves moving beyond basic blinks to incorporate more nuanced techniques that exploit survivor predictability and map geometry.
| Technique | Description --- slug: nurse-blink-guide title: “Mastering the Nurse Blink in Dead by Daylight” description: “A comprehensive guide to understanding and effectively utilizing The Nurse’s Spencer’s Last Breath ability in Dead by Daylight, covering mechanics, distances, and advanced techniques.” updated: “July 27, 2026” intent: “generic” volume: 0 toc:
- { id: “blink-mechanics”, label: “Basic Blink Mechanics” }
- { id: “blink-execution”, label: “Executing Blinks and Chases” }
- { id: “advanced-blink-techniques”, label: “Advanced Blink Techniques” }
- { id: “fatigue-and-recovery”, label: “Fatigue and Recovery” }
- { id: “faq”, label: “FAQ” }
To effectively use The Nurse’s blink, hold M2 to charge her power, Spencer’s Last Breath, for up to 2 seconds, then release M2 to teleport. The longer you charge, the farther she blinks, with a maximum range of approximately 20 meters for the first blink and 12 meters for follow blinks.
Basic Blink Mechanics
The Nurse’s unique power, Spencer’s Last Breath, allows her to teleport through objects and terrain, completely bypassing conventional chase mechanics like looping. By default, The Nurse has 2 blink charges. These charges can be used consecutively before she enters a fatigue state. The first blink serves to reposition, while the second blink is typically used for the final approach and attack. Most effective plays involve using both blinks to close distance and land a hit, as single blinks rarely succeed unless survivors make significant errors.
Blink distance is directly tied to how long the M2 button is held during the charge. Developing muscle memory for these charge times is crucial for precise movements and hits.
| Charge Time | Approximate Blink Distance |
|---|---|
| Short tap | 2-4 meters |
| 0.5 second hold | 8-10 meters |
| 1 second hold | 12-15 meters |
| 2 second hold | 20 meters (max first blink) |
It’s important to note that blinks are not instantaneous; there is a brief travel time during which The Nurse disappears and reappears. This travel time varies based on the blink distance: short blinks take approximately 0.5 seconds, medium blinks around 0.8 seconds, and long blinks about 1.2 seconds. This delay necessitates predicting where a survivor will be, rather than where they currently are, when you reappear.
Executing Blinks and Chases
The Nurse’s chase sequence fundamentally differs from other killers. She does not chase in the traditional sense but rather teleports directly to survivors to end chases quickly. A standard Nurse chase involves spotting a survivor, using the first blink to get within 8-12 meters, then during the brief fatigue or chain blink window, reading the survivor’s movement, and finally using the second blink to intercept their predicted path for an attack.
The direction of your blink is determined by where you are looking when you release M2. This allows for vertical blinks on multi-level maps like “The Game” by looking up or down. While you can make slight turns during the charge, the final direction is locked upon release. The Nurse’s base movement speed is 96.5%, making her slower than survivors (100%) without her power. This means she is entirely reliant on her blinks to close distances and cannot catch survivors by walking.
Advanced Blink Techniques
Mastering The Nurse involves moving beyond basic blinks to incorporate more nuanced techniques that exploit survivor predictability and map geometry.
| Technique | Description --- The Nurse is a very powerful killer in Dead by Daylight, capable of ignoring standard chase mechanics due to her ability to teleport through walls and other obstacles. This guide will help you understand her unique blink mechanic, Spencer’s Last Breath.
Basic Blink Mechanics
The Nurse’s power, Spencer’s Last Breath, allows her to perform short-distance teleports, referred to as ”